SATYR ART STUDIO

Welcome to Satyr Art Studio's official web-store!

 Many know of Satyr Studio through the hundreds of small scale miniatures we've made for other business, both large and small, in the tabletop gaming industry over the past twenty years. But here is where you will be able to purchase individual copies of our own products. FINALLY, no more elusive community forum announcements, missed private messages, or limited casting runs. 

  If you have any questions about our products, please feel free to contact us.

Our Distribution

   To help save on our customer's shipping costs, we process fulfillments from TWO locations. The first is from our home studio in San Francisco California, shipping to all locations in the U.S.A., Canada, Mexico, the Caribbean, Australia, and Japan. The second is from our U.K. casting service provider Scotia Grendel, in Scotland, delivering to our many loyal buyers in the U.K. and the E.U..

  If you are ordering from a country NOT listed above, place your order anyway, and we will make the necessary adjustments to accommodate you, shipping from whichever location is most efficient.

Who Are We?

Drew Day Williams

Satyr Studio Sculptor

  "We" includes several business partners, supportive colleagues, and amazing friends. But the nexus of Satyr Studio is me, Drew Day Williams. I have education and training, via art school and in the field, as an illustrator, mask maker, maquette sculptor, and art teacher. But I have been specializing in miniature sculpture since 1998. Through the years I've worked for large corporations such as Games Workshop and Wizkids. However it is the more intimate and boutique developers in our industry that I gravitate towards. Notable hobby product creators such as Dwarven Forge, Diehard Miniatures, and Otherworld. 

  If you have found this page in a quest to locate products that I have sculpted in the past for other clients, fear not! You have reached me. Simply use the address below to send me your query and I will help to the best of my ability.

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